The best ever game lunched.Reps from developer Cyber Connect 2 and Namco Bandai recently announced Naruto: Ultimate Ninja Storm at Namco Bandai's recent press event. Veteran developer Cyber Connect 2 is working on the original game, which will feature more than a dozen playable characters and offer players the chance to duke it out with a host of familiar characters, as well as explore Hidden Leaf Village, Naruto's 'hood. While we weren't able to play the game, we got a brief demo of the title from Cyber Connect 2 CEO Hiroshi Matsuyama.
Our demo consisted of a quick look at one-on-one fighting in a few locations and an epic fight against one of the game's bosses, Gaara of the Desert. The first demo focused on Naruto facing off against an opponent in an open grassy field. Matsuyama walked us through the game's control scheme, which looks simple but flexible. You'll use circle to attack, X to jump, and square to throw shuriken. Double tapping X will let you execute a stylish double jump that you can direct with the left analog stick. However, the key element of the control setup is the triangle button, which is your chakra and serves as a modifier to the basic moves you can perform. For example, Matsuyama tapped the button before throwing shuriken, which powered up the lone projectile to a volley for a cost on the meter. Holding the chakra button down will also let you charge up your chakra meter, while double tapping it will let you perform a powerful attack. Besides Naruto's own abilities, you'll be able to tap those of his buddies Sasuke and Sakura, by hitting L1 and R1 respectively, who'll jump out to perform an attack on your foe. Once summoned, you'll have to wait a bit of time before calling them out again, so you'll have to be smart about when you use them. The final bit of the control scheme is the item selection, which you'll use with the D pad. The system seems to pretty elegant and balances the ability to do flashy moves with an accessible control scheme.
here are the images from the game
related Namco Bandai Games, CyberConnect2 | Q4 2008
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